![]() ![]() ![]() I want to strike a balance between a compelling story that puts a new spin on Half-Life, as well as fun and engaging gameplay based on exploration, strategy, and moral choices. The protagonist of Necrosis is an engineer who, like those other heroes, is forced to confront in his own way the alien invasion that ultimately leads to the subjugation of humanity.įor gameplay, my plan is to adapt as many of the mechanics of the original Half-Life game into the 2D RPG format as possible, while mixing in RPG DNA and avoiding too many needless gimmicks. Each of these spin-offs put you into the shoes of a different witness to that disaster. Necrosis takes place in the Black Mesa Research Facility during the resonance cascade scenario featured in the original Half-Life as well as its three spin-offs: Opposing Force, Blue Shift and Decay. With Necrosis, I want to translate all of my knowledge and my teenage-years nostalgia into a 2D RPG format. Due to this experience I’m familiar with the audio and graphical resources available to me as a developer, as well as the lore of the series. ![]() ![]() Back when Team Fortress Classic was in its prime, I mapped and modded a great many projects using Half-Life’s older GoldSrc engine. Before I started, I searched the web for a top-down, traditional Half-Life RPG. My next RPG Maker VX Ace project is something of a fan-fiction game set in the world of Valve Software’s beloved Half-Life series. ![]()
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